Print Page | Close Window

Dubstep Mixing and Mastering Course

Printed From: Producertech
Category: Music Courses & Training
Forum Name: Logic Forum
Forum Discription: Logic Specific Chat Forum
Printed Date: 25 May 2019 at 10:13am

Topic: Dubstep Mixing and Mastering Course
Posted By: RobJones
Subject: Dubstep Mixing and Mastering Course
Date Posted: 23 May 2013 at 4:26pm
Hey guys,

The fourth part of the epic FracTroniX Dubstep Production course is now out! This one is on how to create your final mix and then master the track...

Check it out" rel="nofollow - here



Posted By: dalotec
Date Posted: 27 May 2013 at 11:39am
Really great course!!! this was the missing thing for me (mastering).
But one question: in the last part you use the adaptive limiter. why you let the overdrive leds clipping? you can set the input as far its not overdrive. then set up the output to -0.1dB and play with the gain until you have a nice waveimage (going to 0 DB).
Or i'm on the wrong way?  

Dalotec Electronic Music" rel="nofollow - Youtube Channel" rel="nofollow - Soundcloud

Posted By: Rich (Defazed)
Date Posted: 28 May 2013 at 1:43pm
Hey Dalotec,

Firstly, glad you enjoyed the course and found it useful :)

Also I had a listen to to some of your tunes on Soundcloud and they are sounding great, especially your latest "The Androids" - very dark! Great depth and width to the mix also!

Regarding the clipping at the output of the Adaptive Limiter - this is down to personal preference and the style of the music really... in this case I allowed a very small amount of clipping because I wanted to add a little more saturation (<0.1dB)... anything over 0dB would be absorbed by the second limiter in the chain. To me this sounds good, and helps to achieve an ultra-loud over-saturated master as is common in this style of music. It is more important that the main output meter of the master channel itself does not ever exceed 0dB... and most importantly, it has to sound good to you - so use whichever method works for you and gets you the best results in terms of loudness and sound quality.

Hope that helps!


Posted By: dalotec
Date Posted: 28 May 2013 at 6:11pm
Hey Rich

Yes, it helps. Thanks for your detailed answer! 


Dalotec Electronic Music" rel="nofollow - Youtube Channel" rel="nofollow - Soundcloud

Posted By: Chereco
Date Posted: 25 Jun 2013 at 6:31pm
Hi Guys!

Hope this interests many to get more answers/opinions.

I've really enjoyed part 1 and part 2 of the course, great design and mixing tips, thnx for all the effort you've put into creating the course. I will look at part 3 and 4 later in the month, beggining of the next Big smile 

Anyway, my question comes regarding sound design and their power. I've seen the fundamentals of constructing many synth patches from leads, to basses, to plucks, wawas, talking basses, etc. even got around creating many droids, lasers, flying robots, etc of my own, sorry for the nerdy names, but that's how they are called in the mechatronix side of dubstep genre. I've created many synth patches from init, but I somehow keep finding myself on the side of not getting those "skrillex" sounds. I'm not trying to copy someone else's work, cause in the end it's something that has already been done, but I'm trying to get to that fundamental place to be able to experiment with other stuff. I've seen many vids in many other web sites and found that many use Massive, FM8, Ohmicide (distortion), WOW (filter) and I think I'm missing one... anyway... to get around those heavy talking sounding basses and it has come to my attention, that many of the massive wave forms are really great in creating those sounds, not because many say it is, but because I use it a lot and they really are great. 

So, would you say, that 3rd party plug ins give that "extra" feeling to a sound because they are designed in a way, they are "dedicated" synths, such as the FM8, and it's necesary to make use of the FX I mentioned early, to get that crisp yet clear heavy wawa sound or vowel synth, what ever you want to call it (being in any case, the same sound).
And if that's the case, how can we get the fundamentals to get those heavy sounds using Logic's own synths?

Hope I made myself explanatory, and sorry for writing too much.

Posted By: Rich (Defazed)
Date Posted: 26 Jun 2013 at 5:37am
Hey Chereco!

Glad to hear you've been enjoying the course so far :)

I like the nerdy synth names!

Yes this is an interesting point and something that I considered whilst creating the course. I generally prefer to use 3rd party synths like Massive and distortion plugins such as Camelphat and Ohmicide when working on my own productions, but the reasons I chose to focus on Logic's internal synths and FX were a) to keep things simple (I could've done a whole separate course on creating dubstep basses in Massive!) and b) so that people don't have to buy those extra plugins to follow the course.

Logic's synths such as the ES2 are good multi-purpose synths and are great for learning the basics of synthesis, due to their simplicity, but the technology is quite dated (the ES2 hasn't had a major update since 2002!). With clever FX processing, as I touched in the course, you can get close to the sound of the cutting edge synths like you mention, but it does lack some of those fundamental advances such as the rich wavetable bank and blending options offered my Massive for example. It'll be interesting to see what Logic X will deliver.

So in short, yes 3rd party plugins can provide a richer and more varied array of sound design possibilities. Remember, Logic is essentially a sequencer made by people who specialise in creating DAWs, who have kindly included a selection of synths, a sampler and loads of FX to get you started... but synths like Massive are made my people who specialise in making synths, so of course their products will be more advanced in that field - and this is why you need to buy them as plugins.

Hope that makes sense and answers your questions!

Posted By: Chereco
Date Posted: 03 Jul 2013 at 8:16am
Hey, many thnx for your reply, Rich.

Yes, you helped me a lot. I'll stick with Native Instruments and sylenth then, as well as Ohmicide and WOW Big smile

You should consider making a more advanced sound design course, using Massive and other 3rd party, I know it's a risk (not gettting enough people) like you say, not many have the money to get those synths and FX, but if you do make one, pls let me know, I'll be the first to buy it Big smile and you never know. I've seen lots of posts, looking on how to make... tut vids.

Just one more thing, is there a way, you could write brief instructions to help me get the basics on creating dubstep bass sound designs with Massive? I mean, where to start, to get that hard sounding distorted bass. I've seen many use the A.I wave shape in Massive or the Scrap Yard and sometimes the Crude, but still find them lacking power. Sometimes, people just make tut vids, when they come up with something that sounds ok, but I've heard so many heavy dubstep now, such as Turquox, and man, they kill skrillex with their bass sounds. Which is their starting point? just that, is it an specific wave shape from Massive? or do they end up with those big/transformer sounds starting with Massive, but using other FX, to get to that point? What do U do?

Thnx again.Wink

Posted By: Rich (Defazed)
Date Posted: 04 Jul 2013 at 1:17pm

Hey, no worries, glad to help out Cool

Here are a few tips for making those kind of sounds with Massive:

Try and get as much as possible out of 1 oscillator before adding a 2nd/3rd as it's easy to overcomplicate things (and better to keep things simple and have a nice big clear sound rather than a mess of conflicting noises)

Modulate the wt-position using an envelope (although not with m-talk unless you want to make a boring yoi lol)

I think most of the wavetables sound good, once you add clipping, modulation etc... although my personal favourites are carbon, dirty needle, drive, crude, duckorgan and chrome

Use the clipper on insert 1 with a very heavy setting (this really fattens up the oscs and emphasises the wt-position modulation)

Set unison voices to about 8 to fatten and experiment with unison spread pan position to enhance width

Experiment with the bandreject filter, modulating the cutoff with an lfo, env or performer - get some real nice movement there!

Use the phase on the modulation osc to modulate your main osc (although it can get a bit screechy)

If the bottom end sounds a bit thin, add another oscillator to deliver the sub bass (sin-) and send it through an open lp filter, or you can use the built in eq

Use one of the tube distortion on FX1 with a 40%ish setting

And then in your signal chain after Massive, add saturation, EQ (a nice wide cut around 700Hz and a bass boost works well for that mid-scooped sound you want), heavy compression, go crazy with Ohmicide to make those really brutal sounds, but don't forget to EQ again afterwards to clean it up as too much distortion can destroy a sound!

So keep doing what you're doing, learning, referencing and most importantly experimenting!

And watch this space for a new Maschine course (using Massive as the synth) coming soon where I'll be covering all that in more detail! Wink

Posted By: Chereco
Date Posted: 06 Jul 2013 at 5:43am
Great reply Rich, thnx! Big smile

I'll try out those instructions right away, so I can get use to that sound design and then start experimenting with them.

And like you say, I always get to that overcomplicated situation and end up with not such a great sound, thinking that's the way to get there... meaning to mix different wave shapes, but you are right to say to keep things simple cause it's cleaner.

Thnx again for all your time spent in tutoring and let me know when that Maschine course comes out, can't wait for that! 


Posted By: Chereco
Date Posted: 06 Jul 2013 at 5:55am
One more thing, on your instructions, did you mean to write Modulate with an LFO instead of an Envelope?? if that's not the case, what kind of settings do u use to modulate the Wt position using an envelope??

Cheers!Big smile

Posted By: Chereco
Date Posted: 06 Jul 2013 at 6:22am
Just to let you know, just followed your instructions and Bam! big bass sounds, really great full for all your help.

I now get the WHY and the importance in knowing the fundamentals before going another way.

Posted By: Chereco
Date Posted: 06 Jul 2013 at 6:26am
Oh and I now know why almost any dubstep track comes out in a kinda "simple" harmonic construction way, 'cause of those big bass sounds which I was missing, that use almost every space in the frequency spectrum.

Posted By: zhaodandan
Date Posted: 27 Aug 2013 at 8:29am
With that failure comes persistence. Persistence is something that can only be learned through hardships. If you never fall down, you can’t learn how to get back up. Each time we pick ourselves back up and forge through, we get a little bit stronger and more capable of achieving our ultimate goals.

Print Page | Close Window